THE WHEEL

Each form of magic represents a facet of the metaphysical spectrum inherent to the world and its denizens. The concepts of good and evil mean little to the Hollow’s folk as their place on the Wheel grants them a more nuanced understanding of their place in the world that transcends a simple moral binary.

The Magic Wheel - or simply - ‘The Wheel’ describes the spectrum of the various forms of magic and their relationships with one another. Depicted above, the Wheel can be seen to juxtapose each of the six magics as allies or as adversaries. The discretion of the Cunning abhors the boldness of the Dire. The discord of the Weird opposes the order of the Runic. And the honor of the Hallowed see naught but selfishness in the dissent of the Profane.

As some of these magics find enemies in one another they also find allies. For the Hallowed may cherish the harmony of the Runic as well as the candor of the Dire. So too may the Dire relish the power of the Hallowed and the Weird alike. The Cunning see kindred spirits in their fellow Profane and Runic rebels of society. Aside from mere emotional weight however, these magics oppose and support one another on an elemental level as well. When combining essential allies they tend to strengthen one another, while adversarial unions may become truly volatile. As Worldweaver, be mindful of the essences represented amongst the games’ characters for they may prove symbiotic or disastrous.